I meant that if player 1 picks unit set that is in some way very strong against unit set that player 2 has, player 1 gets advantage. When they pick...
Would be interesting for players to theorycraft and create their very own style of play. However, how would you implement it? Some sort of draft pick...
Some third party made similar program for SCII like half a year ago. You could continue at any point of replay and choose who would control what...
I didn't play Age of Empires competitively but what I remember from streams I've watched they have a rule that both players have x amount of map...
I can understand map asymmetry is not as big of an issue in this style game than it is in SC2, however no matter which game it is, random...
No no no **** no any RNG. Units need to be perfectly deterministic. But what game needs is a lot of micromanagement potential so players and their...
I'm a somewhat competitive gamer and I don't care about singleplayer campaign and such so much, so my suggestions revolve around competitive 1v1...
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