My edit of dom's original Strategic Rainbow Icons mod. The current version changes the selected glow of certain units to a rainbow. List of changed...
This mod adds the ability for Pelicans and Astreus to carry multiple units each (5 and 30 respectively) For instructions and an overview of the...
Edit #2 1) implementing endgame units changes form Edit#1 (specifically the Zeus one, since that was missing from the previous build) 2) reverting...
Edit #1 After some more testing drifters seem to underperform too hard, so switching to the other option where they have 110 range and reduced...
A mod intended to improve on the current balance of the game. I've tried to keep changes to a minimum, only making significant tweaks when...
The ground AoE on the Ares helps it not get stuck in wreckage. PA devs have mentioned that noobs are happy/find Atlas OP as it is so they are...
I know how to remove it, was wondering if there is a non-dodgy solution but PA devs say there isn't rn. Trust me, its OP, totally wrecks AA. I'm...
v1.2 Thanks Quitch, neon helped me fix it. Now the only technical issue left is how to prevent a player from loading pelicans with booms and using...
Only thing I really really dont dig is the orbital factory cost increase. Is this to protect noobs? If yes, its a mssive overkill. Thats half a new...
v1.1 Fixed some bugs, still trying to find a stop booms from killing air and obtial. Fun mechanic, could be an idea for a dedicated AA unit but as...
Simple mod that makes Boom Bots explode and do damage to enemy units upon death. Significant Quality of life improvement over their current design...
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