"Critical Path" by Buckminster Fuller (Non-fiction) "Perelandra" by C. S. Lewis (Fiction) "Nausicaä of the Valley of the Wind" was amazing....
Rather than a watermark (which people might obscure), use an abstract element that seems harmless, like the name of planets.
My guess is UBER modified a typeface similar to Axion RX-14 (http://www.myfonts.com/fonts/typeinnovations/axion-rx-14/) by altering the "A" crossbars...
What about a VOLTRON feature for team play, if all the team commanders are in the same area they can fuse together into a single monster commander....
The ridges seem tiny. I'd love to see epic terrain features like 1000+ meter tall hills and mountains that give a sense of destination. Moving from...
I enjoy the daily challenges in Halo Reach (online & campaign), they're not much different from achievements. I also enjoyed completing achievements...
Very good observation—I completely agree. (Off topic) I wonder if gameplay elements that allow the underdog to make a heroic comeback could be...
I second this idea. Perhaps some of these UBER units would encourage teams to combine resources to manage the unit over multiple games—(game 1)...
Will ÜBER be hosting these powerful servers? And will we need to pay to play on them? And what plans are there for a match making engine?
So bummed, I wrote a considerable response on my iPad and lost it due to a timed out user session. So in a nutshell: I've heard a few concerns, (1)...
If I understand ajoxer correctly he simply wants a set of modding tools available. I heard nothing of integrating user content into the base game or...
The orchestral suite ‘The Planets’ by Gustav Holst comes to mind. Gustav created a movement for seven of our solar systems planets. Mars, the...
Neutrino & Sorian, You mentioned in the Halloween live stream to expect new visuals and info from Sorian in the next live stream—any idea when the...
What's blowing your mind? Hopefully it’s news of a terrain deformation engine with dynamic fluids. Perhaps you saw a sneak peak of units syphoning...
Thanks for the update. :D Love the swirls, colors, edges... Great stuff. Would love to see dramatic impassable areas like those in SupCom2, where...
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