Poorly conceived mechanical design which fails to support both competitive and casual play. In a sense, all RTS struggle with this.
I'll list them in order of when I first played them; Warcraft Warcraft II Age Of Empires II Starcraft XTA (Spring) Command & Conquer: Generals...
How is the Achron scene these days, Google? I was against the various micro automation/supplementation widgets from the outset, but for those that...
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