It's exactly the same problem, just flipped around. No one gives a flying **** if Uber disrespects me however, and they are not held to account for...
I'm sorry, but after having what amounts to a smear campaign waged against me by Brad I don't offer my respect to the Uber developers unconditionally...
This isn't a discussion @ZaphodX, the game isn't balanced. It also isn't fun for me personally, but that's more of a subjective opinion than fact....
Still no word on what the balance changes actually are then? Not even a vague direction or units that might be affected?
Maybe you should re-read the first post. It's in the first sentence. Trust me, I'd get down off my throne if there was anyone else worthy of sitting...
... Where do I even start? You do realise that there's a difference between the balance between various factions (like starcraft, dawn of war, etc)...
Agreed. The problem with a short-term roadmap (especially one that doesn't list any gameplay features) is that... well, it's short term; it makes me...
I'm going to take that as a compliment.
When he says that they've shown off a road map did he mean this? [IMG] Which has next to no information on missing gameplay features outside of...
You say that they're "easily" raidable, but because of the economic advantage you get, you are much better prepared to defend them and still have...
Can you explain why that is the case? It's possible that you're correct and that the jig is fine... but there's a lot of points that have been...
I honestly don't see the difference. You have a Commander you protect, you have an opponent you must destroy. That's the game mode. It's just that...
I don't want new game modes. I want the ones we already have to not bore me to tears first.
They're not. All of them are just "magic" boxes that make energy or power... or in the Jig's case, both. That's kind of my point. All of the Eco...
Jigs are boring. I think that's a bigger problem.
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