We don't know how big the default planets are, how fast units can travel, how much time it will take to build a unit, how far they will be able to...
Correct, but still: There has to be a goal for how long a typical game on a mediocre sized map should take and whether or not it should be possible...
Besides having a very unskilled opponent? Nothing. At the end of the day it all comes down to personal taste and I simply prefer longer battles over...
Let me put it that way: No rush should be able to end the game in less than 20 minutes.
As far as I can tell from my - rather limited - experience with flow field like systems supporting more than just one goal at the same time isn't...
Rushes in general are fine as long as they are rather hard to pull off and, if done successfully, neither end the game nor push your opponent past...
A while ago a played around with something that maybe might be described as a rather primitive version of the PA flow field system. Based on that...
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