When asked to summarise his experience in the live stream after 5hrs ish of play, he said words to the effect of that he likes it, it has potential,...
I'd like walls to cost less, be very small and unobtrusive in terms of unit pathing (or just slow units, not stop them), but die after a very short...
The BUILDATRON
I like this a lot, although I'm biased because this is how I play StarCraft II, i.e. in "grid" hotkey layout. Same principle basically. I'd also...
Re: micromanagement reduction, large scale games: the effect Doesn't make sense. As long as a unit can be moved in real time and gets shot at, or...
Not sure. How do you mean?
Both incorrect. Both sides have ACCESS to the same tech/unit pool, but might be going down completely different paths. The closest known analogy...
OK not really the Borg (sorry Trekkies), but... How about a unit or tech component, maybe to do with shield upgrades, that is incredibly expensive...
Sarcasm, that's how.
I've never seen a true RTS for a mobile device. 'Rusted Warfare' looks like it's attempting something like that. Perhaps by mobile we usually mean...
I think he means any/all of the above.
I'd definitely love it if the factories emptied out the units in the direction that the waypoint was given. In TA it was a pain how units got stuck...
Not necessarily. It probably just changes how it works. Plus you can still have cloaked units etc. Problem is, most RTS games are designed around a...
I'm sure there'll be teleporting too! I'm more excited about being able to send off troops in opposing directions towards an enemy base on the...
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