Right now, post processing is basically non-existent. The alpha is for performance optimizations rather than eye candy, so visual improvements will...
The shiny lens flare/bloom stuff will probably be present as soon as HDR (and other post processing effects) are implemented. Right now the graphical...
It seems you're running on an integrated GPU (Intel HD 4000). Generally, support for these types of graphics cards is spotty at best. The only thing...
Even though you're certain that your PC is up to specs, it's really helpful to attach a DXDiag so we can see the details of what's inside your...
I believe so.
I also was messing around with the hybrid biome glitch. I think the metal/earth mix looks kinda cool - like Oxide said, it makes it look like the...
:D Yes, that is a nuke. As of right now it's still fairly difficult to place things on plateaus - you need about a mile between the structure and...
Re: Awesome Wallpapers and Fan Art , PA Inspired or Reminisc PA just had the biomes/procedural generation tweaked which makes the planetscapes look...
I think the "endless battle scenario" won't be too much of an issue if you have enough people to play GW with. If they design the planet destruction...
Is that with the effect applied, or just in general? I'm really curious to see what the performance impact is on different systems.
Interesting. I guess I never really noticed aliasing on in-game shadows (until PA). For most games, the low shadow resolution will stick out more...
Also, (this is something I just noticed) FXAA softens up the shadows. Look at the commander's shadow in the first picture. The aliasing on the...
NOTICE: This takes advantage of a tweak on the NVIDIA control panel. Perhaps there's a way to do it for AMD/ATI cards but I'm not aware of one....
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