I started with the png files that were in GitHub and modified them. I am not sure who did what textures.
I think the better question is what SHOULD come after Titans.
That is a weird issue. Client mods are completely local. Not having internet service should not effect them.
The Omega has relatively high health for an orbital unit, and they fire at everything. This makes them a very good deathball unit. 10 of these...
If you find absurd and relentless ai easy (in skirmish mode) than it is time to step up to multiplayer.
That just means they were good ideas.
I will say though, that there is something awfully familiar about the new orbital unit balance in Titans.
I agree, the commander could really use a health buff.
@KillerKiwiJuice if your having scale issues withe the 3ds units make sure your "system unit setup" is in meters, not just "your display unit scale"....
Also if you importing a unit from blender to 3ds max make sure that you sent your units to automatic in the import settings.
You can also use GIMP for everything but the final finishing touches (the edge glow effect) I am going to be helping out with the textures, however...
@zx0 Is it possible to to import skeletons direct from the games papa files to 3ds? Or do you still have to go through blender. Kiwi, you might...
You want change your unit scale to meters, then there is a lot of extra stuff from that import that you need to delete. keep the mesh...
Are you using 3dsmax 2016? Can you save it as a 3dsmax 2015 version file? It says I can not open it because the file is made with a newer version....
If I remember correctly, you need to export the animation as a separate file. Then, you would export the model without the animation for your...
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