Let's just look forward to another strong mod being released in the near future, and suffer for the waiting. =)
AI seems non-responsive, AI commanders stand around and do nothing. I think the most recent AI changes that occurred today may have broken the AI...
Have any of you played Spring Zero-k? Micro dodging can be built into the unit code, allowing your units to dodge and kite automatically. It isn't...
Keep in mind that our religious commander may not be correct about what he thinks. His machine god may not have created the Progenitors, or may have...
I have to admit I'm curious how you'll end up handling AI interplanetary invasions. Seems like a classic problem area for AI.
One-shot rockets == happy dance time. Much more interesting, better price-designed, and probably going to encourage better game strategy.
Beta. I agree though, it's floaty as heck and doesn't feel like a spacecraft ought to. I want to see something large, something that feels like...
Actually, I'd really like to see terrain that vehicles can't handle that bots can, that would be more than enough for me. Open plains would be...
Ah, good news then. Always fun when the feature is already in.
Unit cannon has some serious range limits, I would expect. But that's fine, asteroids with unit cannons will make fine unit transport platforms.
Yeah haven't actually managed to crash any planets, what with some of the other crashing . . . ;) It's beta, I'm happy it runs.
To address this directly and politely. We are responding negatively to three different factors: 1. Rudeness: the OP is harsh, rude, and offers no...
Speaking of UI, highlighting metal spots would be a very nice toggle. Something I'm looking forward to as they move into the UI phase, whenever that...
Speaking of things I hope will change . . . I want to build massive one-use rockets that carry dozens of units . . .
As already stated, defenses should be highly cost-effective as they are immobile. Complaining about how cost-effective is probably pointless as all...
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