It's simple. Group clusters of systems into a larger tech upgrade we can unlock. If we defeat the 5 (or whatever) clustered systems, we get a super...
Oh yeah, that's definitely a deal breaker. In this game of intense micromanagement it would be disastrous if your units didn't immediately start...
Make radar work like force fields. Radar have batteries. When their batteries are drained, they take a nap for a while until their batteries are...
What about radar? Will its range be reduced proportionally or how will that work?
I play SupCom 2 frequently. It is IMHO better than SupCom 1. You probably played it at launch, in which case you're right, it was worse than SupCom...
I agree with you. The only other name I would go for would be erector. But that's cuz I'm a perv :mrgreen:
Erecting Fappers
I enjoy large powerful units as long as they don't make other units obsolete. This was my big pet peeve with Supcom 1 & 2. Units shouldn't become...
I completely agree. Factories should make units. Engies should make structures. It's awesome having a base with 10 factories rather than 1 factory...
I know you weren't suggesting the removal of assisting. I was just sharing my approval of the multiple bays concept, and further discussing...
I very much like this idea. Honestly I hope you can't assist in the construction of units. Building more factories should be a requirement. I think...
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