Solution: T2 orbital launcher. Like t1, but can be built only by orbital, significantly more expensive, slightly more efficient, and can build t1...
Visuals are one thing, but planet-destroying asteroids are a poor gameplay mechanic. They are easier to get than a nuke (pretty much the first one to...
It should be made of iron, like in the song... [MEDIA]
It's plain stupid that anti-nukes do not work against nukes launched by yourself or your teammates.
no proxy
I'm not aware of any proxy, but who knows, maybe there's a transparent one. I used the new option and it seems to be fixing the problem - I'll test...
Yea, I was able to repeat that right away. I'll try to catch you guys tomorrow. it's too late now.
Yes, after starting PA I was not able to join any lobby or create a game, but without PA Stats it was working fine. I restarted PA 6-8 times while...
1. Sometimes I'm not able to join games. I can click join, it does the clicking sound and nothing happens. Like if PA though it already is in a game...
I think that changing target priorities would help a lot. Now it's damn hard to force bluehawks to fire at anchors. Anchors should be the number 1...
add -XX:+HeapDumpOnOutOfMemoryError, you'll see what eats memory next time
+1, it's one of the most irritiating things about PA and it's been like that for a very long time.
Here's a tutorial on this: [MEDIA]
+1 Ships turn, move or aim so slowly that pelters are way too good against them.
So the small missing thingy is simple: in the lobby after selecting a game it lists players on the right. It would be great to prefix AI players with...
Separate names with a comma.