Thanks for the clear info in the opening post. While i cant play yet due to only having a 32bit cpu im excited that the changes being made seem to be...
Alot of good points there mate. I agree with what your saying about not being able to make supers or high tech stuff. As for the repair bays i like...
Re: Soo...... Extractors? (Discussion on Resource Allocation The OP states So if your enemy has you fox holed in you can make the best use of a...
Was talking about a few things PA with some mates and we digressed onto those capturable NPC buildings in Generals, like the repair bays and the...
Re: Soo...... Extractors? (Discussion on Resource Allocation I would like to see extractors (or a sub version of extractors) being able to be parked...
Hell yeah im in favour of these. Go a tad bigger and remember there is no overkill. :twisted: These kinda units are great and my mates and I love...
Have them toggled on or off. All of my friends are keen as mustard for these bring em on I say.
This would be a fantastic idea for an add in patch after the game is finished, polished and put on to steam or what ever distribution method they...
Lots of cool ways to go with EMP. Permanently shut the unit down and make it fair game for capture or you could go all the way down to having it...
It would make for an interesting difficulty modifier. IE harder the game gets the less you can see on dark sides of planets. If this was a toggle...
Sounds good to me!
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