i like the idea. it doesnt have to be necessarily 'research'. you could just find a super unit, or factory or fabber which could build unique stuff.
it would be nice if some kinds of projectiles could pass through units on overkill. also, if theres something lika LRPC on an asteroid shooting a far...
nice
awesome idea edit: also, if all units were amphibious, why would I ever build slow expensive boats
on 6) maybe solar collectors could be T2 tech instead of T1 so when people started building them it wouldnt create such difference. about them...
you are probably right. but think about a battle with thousands of units, and you have to deal with some of them not firing because their cannons...
maybe, but not necessarily. since the focus is awesome, not realistic, if it would indeed add this much micro and break gameplay, why add it ?
to me a smoking, broken or flamming robot is at least just as much user friendly as a red health bar in saying that guy is not ok. if only the...
raevn has a point. i just dont see why it would impact the server. it could simply store the HP and each client would render proportionally damaged...
units could have lights pointed towards themselves to make it easier to identify them. they could also have tracking long range lights on the enemy...
i dont like shields either but i have to admit that directional shields are interesting. imagine a shield that works like a projector. there is a...
eu
brazil
i think it would be cool if not everything that died exploded. flying debris is also cool, id rather see pieces of a t1 robot flying scattered when...
extending foolery's idea, i think it would be cool if tier 1 units could be attached to big tier 2 or 3 or experimental units, but not like they were...
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