Learn what lesson? That you pre-ordered to get the game on release, so now you will get it on release? Just wait patiently a bit longer. I'm...
This is excellent, imho, currently the best submission by far. The only possible limit is how small it needs to go and still be visually distinct.
I'm not overly familiar with all the technical details of how supcom handles reclaim. How much loss is there in return of initial investment when you...
Yes! Someone agrees with me on this!
neddie!!! <3 Usually my biggest worry about a game is that the developers assume they always know better than the players about the balance and...
I think this thread should be about spider tanks again.
Yes! It's not making the game play itself. It's about giving players higher-level tools, similar to the way attack-move and patrol give flexability...
I think that such a cannon could work similar to satellite launches. A cannon would launch it into the troposhere, and at it's apex the projectile...
Let's not also forget, as I brought up before, features like attack-move, patrol, and factory waypoint commands are already forms of automation. Not...
Starcraft attack-move is exactly as simple as I make out. Yes you can complicate it, but you can also endlessly complicate the process to make a...
So what do you think then of attack-move? This is one of the most basic examples of automation in RTS. You are giving control over to the unit AI to...
Yeah, I had a lot more to write but it somehow got lost when I posted, so I deleted because it wasn't terribly productive on its own. For the...
"Damnit Jim, I'm an engineer, not an artist' - open source "Zero-K artist"
That's exactly what micromanagement is. You are giving a particular unit or units a specific, low-level command. What makes something micromanagement...
I don't think Starcraft is even close to flow field. Flow field involves units being aware of and reacting to each other before they come in contact....
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