In the scenario i put in there are no asteroids and from what i've gathered there will be no viable way to push radius 500> planets as all, and...
Yes, this is all fine but what if you want to invade another planet that is not in your orbit, is the only viable method of invation a asteroid +...
What i really want to know is the intended gameplay "slot" this will fill, sure it's mobility but is it after you've almost conqured a planet...
That is almost how Zero-K has it, 1 launcher 4 slots EMP, Tac Nuke(small nuke) , Napalm and something more(can't remember)
Seriously when are cool stuff coming to this game? I would rather have nukes that cost 40% and did 40% of current damage so i could nuke a lot of...
I understand what you are saying but the C-Ram example i gave will be more cost effective on a small planet than a big one. Adding the unit will help...
but it must be possible to play on small maps as well.
Please just implement C-RAMS for Arty and catapults nothing else, this would only protect against Arty / missiles and it is still a turrent so if you...
To find the commande just tap on "C" to go directly to it.
Is it only me who favors nerfing the nuke? Less splash Less Damage Less Buildtime Less cost I feel that the nukes should be just another...
Imo they should go and do every type of biome that exists in our solarsystem from moons to planets and then after that add more.
And the name of it should be "Thug" :D
Remember, you can lower the bandwidth requirement by only playing on a scale 2-3 planet and just a small moon.
Isn't this a bug currently? From what i've hear you should be able to build a T2 over the T1 and replace the old one but currently you keep both.
I would love something like this maybe not your idea exactly but more ways to destroy a planet than just asteroids. Zero-K Units you should really...
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