Yeah I agree with a lot of that. However, it's very much in contrast to what you said earlier: Because changing the control scheme into a more...
Re: Should Bots, Tanks and hovercraft have their own factory I think the hovers not being available as 1st lab is a cool design (though the...
But if you want to eliminate the need to exactly perform what you want, wouldn't the most sensible way to do it be to just make the game simple?...
More like 20 seconds, and kills one that's already on low health. http://www.youtube.com/watch?v=ROpuB9KBsBk That part is around 4 min mark
No, that's not the case. There's not too much optimization to be done for microing ground troops against mutalisks. What happens in a normal, human...
It wasn't Spains current #1 player, it was some dude who had played the game at WCG a decade ago and turned mostly inactive since then.
Well, why not? As long as it is diverse and tactical and not sterile and samey, is it a problem what paradigm it depends upon? Not exactly, no. It's...
But mostly the thing it does is make microing more simple (and not in a good way). When there's some "stupidity" in the targeting, For example those...
Re: Should Bots, Tanks and hovercraft have their own factory I do think there should be various different land factories with different units,...
If there is some sort of automated kiting, it should NOT be a state toggle. It should rather be a command you give, like move or attack - "move here...
I really hope whatever ladder maps there are, won't be generated on the fly but maps that are thought out and guaranteed to play well. When people...
Retreat = move order in the right direction. Flanking = move order in the right direction. What's there to automate, really? I don't see any edge to...
But that's wrong. You have to frequently change that stuff. Or if you don't have to, the battles in the game are simply boring. Maneuvering troops...
As far as I'm concerned, in a nutshell: You should have to pay attention to your troops, and AI should never decide for you what to do with them. If...
Mostly of interest is how much and how easily can you hide your presence on a foreign bodies. Which by default, when looking at things orbiting a...
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