They are possible, but only with a client mod. That's the reason why all the bigger server mods have there own client mod.
In some ways the AI is better than in vanilla, but in other ways it's worse. However it's not broken and if you're play an absurd AI then it can get...
I got it working for RCBM a while back. I can't quite remember how exactly I fixed it, but it works. In livegame.js we have...
I have had a bit of a poke around while seeing if I could generate geothermal spots. As far as I can see you can't make new feature types. I think...
Nope. There is idle_aim_delay, but that's not what you want.
It doesn't matter what version of max you use. Uber use 2012 because there animation software won't work on newer versions.
If it's a terrain brush you don't need to have any bones. Papatran will add all the bones you need. Looks like there's no uv map.
Blenders fbx export is bad. You may have lost the uv map when going from blender to 3ds Max. With papatran did you use --texture-mode reference?
If you were to get your hand on a copy of 3ds Max, it would be trivial to make terran brushes.
Uber had to choose between DRM and modding. They picked modding knowing full well that they would run into this situation at some point down the...
You can get the error to go away, but it won't work like that. You won't be able to get any terrain meshes working via raevn's papa exporter (for...
If you happened to back PA and $1000+ you get a custom commander. That is something Uber said they would make for you and only you. Now someone comes...
One thing I would suggest is to go into modinfo.json and change the display name. That way when you play with other people, they will be able to see...
There's not much point in playing around with it as we don't have the ability to train the neural nets.
Terrain is set up slightly differently. Textures are referenced rather occupying the same folder. Unless raevn does more wizzard stuff, your only...
Separate names with a comma.