After looking a bit at the differences between the different versions, I think it might be caused by a difference in how Arch sets up the Pulseaudio...
The "No sound" problem was unrelated to the latest hotbuilds. More details in the linked thread in the quote.
I've actually figured out what the problem is caused by: On Archlinux (according to a player in PA Chat this doesn't happen on Debian) Pulseaudio...
The patcher you linked to (and another one I've tried) only outputs a list of builds that contains "stable" and "PTE", providing no way to input a...
Thank you, I'll read through the script and then try it out, see if some build works better than the current one.
Is there a place where I can get a list of all the build numbers that were publicly released? Also, does this patcher work for the Steam version of...
Is there maybe some way to rollback to a previous version of PA:T to see if there's some build that works better?
Separate thread started on the subject: https://forums.uberent.com/threads/linux-no-sound.70709/
I believe this is the same thing that I've been experiencing. About two weeks ago I had it sometimes go away with a suspend-resume, but now even...
Indeed, this problem is back and suspend-resume no longer helps. Still no idea what this is caused by.
This problem seems to have gone away after a suspend-resume. It could be that it resurfaces later, I'll have to see.
Below is a link to a log where all mods were turned off except for the Green Fab Spray mod. Don't mind the errors about Fmod, that's an unrelated...
The latest patch seems to have a new issue for me, which is that I get no sound. The weird thing is that some days ago I actually managed to start...
Yes, I've got a GTX 970. I haven't experienced this on the latest patch, I think.
BTW, I just had a weird game where my main view was completely white (icons like metal extractors and units were still visible), but the PIP looked...
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