Good insight, Bgolus, thanks for the in depth reply. I was definitely unaware of the rise of 3D controllers in the 90s, as I was just a poor kid at...
As much as I love the way the modern navies deal with subs, BoolyBooly, there's no reason to think that future warfare will not employ sensors...
I'm sure the devs know what they're doing here. Both TA and FA had ample means to deal with subs, while there was still a good rock paper scissors...
This is what's commonly understood when I bring this up. Allow me to elaborate. [img] -The 3D "mouse" replaces the keyboard hand, while your other...
Let me get this straight, you're calling queuing the User Interface? I can't help but feel "UI" is not the best choice of terms for this, but I...
Yes, I understand that. I suggested this to CCP for Eve Online at a convention and they gave much the same answer. The thing is, in order for it to...
I'm a total sucker for customization, but I could see it dragging PA down. I cast my vote, but I say we leave this one up to Uber and playtesting to...
I am extremely excited for PA and am brimming with ideas that many of you seem to share, but there is one I cannot find via the search. I have a 3D...
I support the notion of no omni-sensors. The closest we should get to such might be an orbital platform on which you would build multiple sensor...
As the air power balance thread discussed, aircraft may need a suitable AA defense structure to render them less all-powerful. As this happens, we...
$95, here. Got in on day two. I already far exceeded my kickstarter allowance for August. Kickstarter is bad for me... I reserve the right to...
I like the idea of walking units getting a real advantage here. Wheeled and tracked units should have a very hard time with wreckage, requiring...
It would be pretty amazing to send a scout to a distant enemy land and see physical signs of which routes their units traverse, then lay traps. This...
The future is great, indeed!
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