Are you on windows 10? I'm getting the exact same crash with no good information from the logs and up to date drivers.
I haven't had any issues with crashed related to area commands. I can't see any sort of pattern, but it usually happens when I'm doing something....
I'm getting the exact same isue on windows 10. I've looked through the log file and it doesn't seem to show any issue but I've attached it anyway....
I realize I'm, a bit late to the game on this been busy. I propose a 3 tiered orbital system, Leo , highly elliptical and geo. Idea is that each...
Just something to think about but since the idea is for multiple windows open at once, if the devs run into performance limitations this might be an...
Just an FYI SLI in Nvidia cards may not help the situation. I have two 560 TI's that I was running in SLI and they made my performance substantially...
This irritated me as well in FA. The thing I thought was interesting about it was what changed that made it the defacto initial strategy in FA since...
This is a very valid point for balance. I think that getting to space would have to be an early game capability. You can prevent quickly getting a...
If you want builtin VOIP I suggest Mumble. It's lightweight, powerful and open source. It's also well set up to allow the server to run an instance...
This sounds awesome and is beyond what I expected to see form this game. I would add that unless you goal is to eventually make most of the planet...
I agree that in general 1v1 will occur on small maps and take a short time. However in SC and FA they had both very small medium size and a few...
I prefer the idea of a local to global economy with a building. It allows you to cut off planet from a multi planet player, and allows the ecomony...
Let me throw out a different perspective on this. While I personally thought that shields in SC worked pretty well I'll set that aside for the...
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