I think instead of making tanks cheaper they would be more different if they were more costly and had strongly divergent functionality from bots....
Turrets must have extremely short range compared to an airbase. Airbases would be one of the longest-range strategic assets you can have, outranged...
Actual games are never as simple as abstract cases, but an abstract case can make a point that applies in practice. In this case it is that T2 gets...
Making a weapon inaccurate obviously greatly reduces its effectiveness, if all else is held constant. However this also lets you significantly...
That is a really good list. There are a lot more that could be added too. I would add further weapon inaccuracy or dispersion should be a central...
It isn't that attacking mexes isn't aggressive. It's that it is not very much aggression to send 20 Dox to mex raid while you get T2. Hypothetically...
Agreed ammo is a smarter way to do this than fuel. A plane with a single bomb payload can do a lot of damage, but it is also important to get it back...
That is one approach. Tanks are more specialized of course, as Dox are amphibious and can shoot air, so that is a quite reasonable method. I think...
Exactly. The basic mechanic is already in the game. However the drones on the drone carrier are really weak, and have pitifully short range. An...
Rock paper scissors is absolutely not correct about Zero K; certain units are effective against others not because they are defined to be or...
A "tank" should be a fundamentally different concept from a bot not just another vanilla combat unit with slightly different stats. One approach...
If you are referring strictly to economic growth then yes slower would be better. If you are referring to combat, then no, pacing of combat should be...
Air bases should consider an aircraft like it is a weapon for the base. An enemy aircraft is detected within its weapons range, the airbase sorties...
You have this backwards- it should take longer to get a huge army. Macro should be a longer delay with greater investment of metal and time before it...
A Dox costs 45 metal, and T2 bot factory costs 3600 metal. If you are making a T2 factory in 6 minutes, T2 fabbers, and maybe even a 2000 metal...
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