Well...as nice as it looks...for me this isnt "strategy" anymore, its just "rush for the asteroid halley", "rush for the annihilaser", "rush for the...
Waitwaitwait...it looks awesome...but does that mean that Planetary Annihilation is dead now? Is PA Titans the new "main version" that gets all the...
no more craters? not even small ones? :( i dont like the "smash everything" idea... annihilaz0r? fine, planet vs planet? fine, moon vs planet?...
Havnt played it yet, but the patchotes are indeed nice
even slight differences to hight would work. something like the cliff planettype mod. the terrain there looks just awesome, and from the description...
doesnt change the fact that the random generated maps are flat because they cant use those mechanics :) And as i said, playing the same map over and...
remember to good old cluttering at the beach? thousands of units who want to cross the ocean? the bumper game when you want to move one unit through...
well...i would not have to explain to a friend how to create such a map then, so that he can host a game, right? we could just generate a random map...
i have seen it, yes, but as i said a few post back...i cant play with most mods or maps... as soon as the mod needs an upload, it takes ages for me...
Well...mountains, seas and chokepoints maybe? The mountains we currently have are simple rocks - most of them have no impact on the battlefield. You...
i wonder what that means...
I think the idea of supporting different projectiles would be the best solution to not clutter the factories with units that you need in only one...
Torpedo Bombers: hell yes. Anchor should not be able to deal damage to subs, and currently it cant (anchor should get a major overhaul in general)...
Thats good then. But just a few weeks ago, neither my Anchor nor my SSX could attack a submerged commander, SSX just followed him but could not shoot...
or using some kind of Laser Defense that builds up Charges instead of Missiles So it would do what it should do - annihilate incoming nukes, just...
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