I can't think of a single situation where having a shield would make my game more enjoyable/deeper/more strategic and their function of letting the...
Once again, the cost of the t2 factory or the time it takes to get one, wouldn't change. Building one engineer from a factory you already have or...
But how exactly does building one engineer you would not otherwise build affect when and how you enter t2? The cost of the factory remains largely...
Building one engineer to start the building of t2 is not such a big decision or a strategic element. In the case you provided I would just rush build...
Not necessarily. It could be as simple as a button, spread out/regroup. If the spread out force would regroup by moving towards a central point (aka....
True but none of those can make a serious immediate impact against a larger force and bombers tend to have a wide flying arc which easily puts them...
I pulled that 5% out from a hat. Even if it's 45% you'd still need 3 to wipe out a force. Chances are your 3 nukes costed way more than that enemy...
Tank fabber is the fastest builder, but slow. Bot fabber is slower in building stuff but faster at moving. Plane fabber is super fast but slow...
And how exactly does not building that one fabber (300 or so metal) diminish that risk? The t2 factory still costs the same. Sure, the 30 seconds or...
To me there really isn't a decision here. You pretty much need all advanced units. So you need to build one of each fabricator units you don't mainly...
Like I said, when travelling. Obviously when they meet enemy forces you'd want them to get closer to each other. If they are nuked at that point then...
Then you are underestimating my intended spread. Right now the units have what, 2 meters from each other when they are in formation? Imagine if that...
If you spend 2 - 4 nukes to destroy a standard attacking force then you are wasting resources and I am okay with that.
How about this for a soft counter: You can set your units to move in a formation that has large spacing so that nuking that formation wouldn't be...
Wow that helps a lot, thanks. However I still think that factory restrictions are not a necessary function.
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