Re: What about the Naval part of the game, what would we wan The real difficulty with Naval units in most RTS is that they spend far too long...
Well, since it is a client/server approach, it may well be possible for the AI to learn from everyone who plays online! Once a game has finished,...
This sounds like a great solution to the server-based game-play that I am enjoying hearing about so much; it appears fog of war might just delay a...
I think the Commander should have a small set of very well-defined abilities. The commander should be a fearsome foe in battle, and should be able to...
The way Kickstarter reads, for $90 and $100 tier you will get a digital version of the Art Book for PA. For the $250 you will get a signed printed...
My first love was C&C, and I played that a lot. In 1997, there was a lot of hype surrounding the release of Dark Reign, and I nearly bought it. But...
He didn't ask a "curious" question, he made claims about monetary spending which seem to show no understanding of costs. Also, since when does...
Also, the available footage is not "in-game" graphics. So I'd expect that though the Art design and style will be simple as Ooshr32 mentioned, the in...
Good summary right there.
Two things; 1) There will be mass battles (40+ users was mentioned in an interview), so people do not have to worry. Fighting over a galaxy would not...
Its not just prettier! You can now select more than 12 units, AND, get this right, you can Ctl+Num them into a group, which pretty much means you can...
It is more probable that Uber get there computers from Alienware at a cheaper cost (if not free) so long as they let people know as above. I suppose...
You build storage to act as a "buffer" for your big guns, then you can get them online earlier! If you have a lot of storage, you require less...
Oh, and the massive allocations (I believe unrestricted) for army size would make this such a huge drain on one's PC. Not to mention that the biggest...
That's a pretty fascinating insight. I always assumed that the UI would be the main difficulty in programming a replay system that integrates with...
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