One of the more difficult things seems to be establishing a beachhead on a new planet, especially one that already has a well established player with...
If at all possible, I'd vote for a delayed spectating option with a fully adjustable slider of say 1 to 10 or even 15 minutes.
Another annoyance is having a bunch of T1 fabbers selected and only one or two T2 fabbers. Building an advanced power plant? The T1 fabbers being...
[media] Purple made a last ditch effort to take over one of the outer moons after fighting a losing battle on the main planet. Unfortunately, I saw...
Pause is desperately needed. Having two kids under 3, it's more or less impossible to play a game uninterrupted - even after they go to sleep. A...
I'm a fan of only allowing ground units. This limitation prevents the gate from being an unstoppable beachhead. My current strategy is to build a...
After playing a game where late game interplanetary nukes made for some interesting battles I really noticed how difficult it is to actually fire a...
I bought the game a couple weeks ago (after beta started) and have the Delta commander. Not a problem, looks great, works fine. The odd thing is my...
Something like this. I think the strategic icons should be visible at all zoom levels, but at the furthest zoom level they toggle off and only...
Seconding this. I believe SupCom had this feature and I loved it. Great for making nice orderly patches of energy planets or small rows of factories.
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