Hi, Playing with 4 teams, we managed to set up the new Deathstar Cannon. I was quite suprised it has actually unlimited shots. Once we had it in...
Since this version: - No need for T2 anymore - No need for Nukes/antinuke anymore - No need for orbital stuff anymore - No need for Naval anymore -...
Both planets are scale 4 i believe. (dunno the exact radius) I will try to fetch the sim info @ CTRL+P tonight when i have more time.
Oops, i didn't took that one, i missed it.... :( It's getting late here and don't have a lot of time anymore to help troubleshooting. I will do that...
Loki, Thanks for the help. The driver is up-to-date, dxdiag shows the date in US date style, so MM/DD/YYYY. But i found some funny stuff: Usually I...
I was still figuring out what you guys needed and the game was already gone, everyone left. Controls almost didnt respond anymore.
Allrighty, tonight i had time to play with my mate, so we did. Map: 2 planets, both scale 4 Players: 2x2x2x2 My specs: Intel I5 Ivey bridge 8 GB...
NP, i'll get back to you with all the info once i have played a game, atm i don't have time. But it still doesnt add up. The PA website says " NO...
How can you say that? I have been playing PA over 400 hours since early alpha and have seen alpha versions of the game that performed way better...
Exactly, and that is why i say this needs to be fixed. Atm the game is simply unplayable.
2 planets scale 4, but happens on a single scale 5 moon aswell. 2 teams of 2 people. Me and my mate both GTX780+ gpu's. We usually always see it...
This is the problem. A couple of hundred units can't be called massive. The last game i played was running for 10 minutes, maybe there where about...
As i already mentioned, ALL players suffer massive lag. So when playing vs 8 players, all of them complain the game slows down massivly. Sounds like...
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