I think this would work best as a team-deathmatch: There are two teams with shared economy/control. When you spawn, you can spawn on any planet that...
What about: Ctrl-L/A/S selects all the Land/Air/Sea units (on the planet, or on screen). Holding L/A/S and dragging only selects the corresponding...
There is a mod for FA that allows the splitting of orders. So if you have a group of units that should do a couple of sequential things...
I guess it will be possible to remove the sun from the system. It will probably also be possible to use a different starting shape then a sphere, so...
Would it be possible for a comet to split a planet in 2, but not destroy it completely? That way the two halfs would get their own orbits. I know the...
Neutrino, how much of the biome generation code will be available to modders and how much will be written in C (assuming that is the language you're...
Your point about invading all-water planets is a good one. I don't know how many units in PA are amphibious, but I guess those would be needed then....
Why not just have a shared pool of starting locations. Both players choose a starting position. If they are different: carry on. If they chose the...
Wow, that looks really nice. It seems like a way better scale for height variation then what's currently in the alpha. A video maybe?
Could one of you generate a planet with radius around 300, but have a very high Height Variance? I would be interested in seeing how mutated you can...
Steam survey: http://store.steampowered.com/hwsurvey 86% has Vista or higher and 70% has a 64-bit Windows (this is not counting 64-bit macs and Linux...
Hey, as far as I can tell the engine can automatically update the cost of terrain used in the Flowfield algorithm and different layers of cost for...
Bump, because everyone in the thread agreed with it, and I would like to see if devs agree as well. And another suggestion: if you track stuff like...
Hi all, long-time lurker (and backer), first time poster. After playing SupCom for a while, there is one thing I really miss in the interface (which...
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