Day and time are pretty big factors. I see the most games available on Sat afternoons/evenings in the US and Europe. Not sure what time that...
Feature for the last couple builds.
When I'm playing with random people I typically build my base away from my teammates and handle my own things. However, I will give orders to idle...
Some way to name pings and make them persistent could be nice too.
Yep, same thing here, black screen with UI on new game start. Pressing F5 caused planet to load, and played fine from there. I also have mods...
Something that I've noticed is that reviewing a game works much better now. Before I would get really weird things going on, like units travelling...
I agree, that sounds pretty good. It would kill early bomber harass and scouting though, but I guess skitters might see more use.
Some people have argued for a space elevator style factory, that would be vulnerable from the ground (the anchor point) as well as in space. That...
Unlike bombers or fighters though, gunships could be realistically targeted by tanks, lasers, and maybe dox/slammers. In fact, that's probably a...
Just from watching today's playtest (you can see that mex are 150, down from 300). Since that build is the one they want to release to us, no reason...
Yes
Isn't the only reason there were so many people with 8 or more points because that includes the phantom round points in the final scores? Assuming...
In the playtest videos I've seen, T2 air seems just as good. Hornets are getting a health nerf, so they should be more vulnerable to T1 fighters and...
That's exactly what people would do with the EMP and Neutron missiles in TA. They were pretty much useless for anything else, but because they were...
Yeah, I think that was the real killer. The other bugs I saw were more quality of life issues, but that one was a true showstopper.
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