This is just an idea and it will probably be very unpopular. You could always take a flat economy based tech tree (like zero-k which works very well)...
Yep. Who wants to fight tooth and nail for a planet when you can just glass it with you orbiting fleet and move on.
Just on the maths, there's no point in real orbital mechanics when simpler mechanics will give the same effects on gameplay. Simple 2-body keplerian...
+1 to this. I'd add in a diminishing returns law to prevent reactor spam creating impervious bases. It's basically overdrive from Zero-K for armour....
Yeah, i didn't go too deep into detail and balancing, since it's the devs choice. I would envisaged a lag time of 2-10 minutes (customisable??)...
First time poster, long time lurker. :P I was thinking about some of the old space sim games like freespace 2 and what not and got struck with an...
Separate names with a comma.