I've mentioned this before but in my games wraith don't actually shoot down incoming tactical missiles. They just sat there and did nothing while...
Noticed a new update, I'd love to read a changelog if you guys had one.
That's true, I mostly play against AI with friends and they don't use the units sadly.
While allowing the orbital fabbers to build the teleporter again would help in the regard of being an intermediary between the ground built...
I don't know if it is within your guy's realm of ability to affect, but I would love to see an select all orbital combat units hotkey :)
I was playing a game today and noticed that my Wraiths were failing to shoot down tac. missiles launched from the naval tac. crusiers.
This one isn't your mods fault but if you do get around to fixing the model for the orbital launcher, in the vanilla game the part the that holds...
Wondering if anyone else is encountering the graphical glitch with the orbital launcher where there is a giant gap where there unit being built is...
I think it's safe to say that your entire mod should be incorporated into vanilla :)
The SXX does replace the default one. The other thing that's similar is the Sentinel and it's a defensive satellite
Your guys should get with the PA-FX mod team and your mods should have a baby :D that would be awesome! Btw, loving your mod! It's the reason I play...
It would be amazing if you guys got with the Orbital Warfare Overhaul people and your mods had a baby :)
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