Radial symmetry would allow for arbitrary number of balanced starting positions per planet. This would be handy for FFA with lots of players, or team...
Seems like grenadiers need to be able to fire over the new walls...
Power out, walls go down. Makes targeting the newly weakened power gens even more appealing.
A huge improvement for casting would be better camera motion. For example, switching between tactical and free camera isn't smooth, like zooming...
I add my vote for stealthy subs. like U-boats. sneaking about, preying on shipping.
Hi, I noticed the AI commander (absurd setting) doesn't respond to being bombarded by ships. So an otherwise tough AI opponent is really easy to kill...
Means you can use the ssx like a regular army unit, attacking buildings and armies. They are targeted by some ground units though.
Yah I just found out the hard way about the AI's nukes...
Also really cool at running backwards from tanks. In full retreat their shells still hit. And I don't think the tanks can hit them back, although not...
Do you have to do anything special to play the PTE in multiplayer? I can launch against AI no worries, but can't see any other games in the lobby.
Every thread must devolve to a balance discussion!
It's kinda loopy idea but might help with that 500 minute queue time the uber guys were moaning about.
The naval targeting orbital is awesome. Looks so cool seeing those missiles flying straight up. Took forever to kill an orbital factory though.
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