Maybe it's a problem with terminology, but IMO, if one unit type can successfully roll over an opponents army, then that unit is not balanced.
Wouldn't this be better off as an option in the planet editor? Not saying that your theory is wrong, but if someone wants a giant planet with a mex...
I think it's important to get as much information as possible, but I'd don't really want them to go for the quick fix of flattening the map except as...
I bet you're a hoot at parties. :roll:
What about having lights on wall pieces instead of or in addition to lightposts.
1000 if I remember correctly....I always played arm though :s
If it was such a huge resource hit, they wouldn't have put lights on the robots. Adding lights to the buildings is small potatoes.
Pretty good vid, but I got a bad case of arm-chair commander. Among other things, your enemy could shell you outside of LOS because he had radar...
How can it be a choice? If putting more extractors on a metal deposit gets you more metal, everyone would do it (or lose). It's only the illusion...
I think whether the game is "dumbed down" is dependent on what you expected to begin with. As I understand it, the game should basically be TA with...
Agreed, but that's not was originally said. Anyway, this brings up an interesting discussion about detection and interception (both nuclear and...
Only a couple to obliterate an asteroid?? :?
This. While it's true that long ranged units in TA could be very long ranged, most units were very short ranged.
Including a histogram for a wide range of relevant variables would be pretty awesome. Damage, resources, units (total and specific), etc.
How about the User Based Expansion Repository? :P EDIT: Expansion for "expansion pack" for those born after they died off.
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