Re: Seamless adaptive music depending on the in-game situati That's brilliantly done, and makes perfect sense, and exactly what this sort of game...
Re: Seamless adaptive music depending on the in-game situati This is very much what I had in my head. Sections of the soundtrack that can be...
Re: Seamless adaptive music depending on the in-game situati I'd consider simple things like DPS in an area I think to influence it, rather than...
Re: Seamless adaptive music depending on the in-game situati It depends. If it's done right, with the right merging between the spots, you could. It...
Re: Seamless adaptive music depending on the in-game situati Rats, I couldn't find it when I searched, although the search function did seem to...
I know the music has been provoking some serious discussion, and I've done a search through the forums but can't see anything that directly seems to...
The easy way around that is simply to have them automatically fly back to their nearest repair pad to refuel. Of course, that won't work well if they...
Could also run Mumble on the server and control it internally via it's built-in Ice remote system, and Mumble also supports positional audio. Open...
Hurrah! Onwards and upwards!
One way to deal with drawn map spam is to either have an expiry where it fades out after a while (either by default, chosen in game settings or...
Separate names with a comma.