Your enemy has a deathstar? Kill it with asteroids! :shock:
I see your point, don't agree with it completely. High yield spots would adress some problems: 1. Make planets/areas unique; Wave generators on...
I think making these spots more vulnerable in the map design would be the best solution. Making them more expensive would just delay the...
Having it for the commander only might be ok with me, otherwise it's to hard to balance and I think microing your whole army should be the goal, not...
Oh, that is a good point. Didn't consider that. Would be stupid to lose your special unit, which you needed to defend yourself and lose the game...
The idea is nice, but this game is about absorbing mass and energy to create weapons to destroy your enemies. But if you build a planet, you could...
I voted no, because I hate to see a huge land army getting defeated by a small outpost...just because they get stuck in each other. That might not...
For me experimentals shouldn't be just bigger and stronger units. That's...boring. Why not give them special features instead? If we look at the Air...
So...we do agree another resource type/bar would suck? Just makes it more complicated and micro intensive. That's no fun if we want to fight epic...
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