I have to ask, based on the first video: Have you not yet discovered the continuous build option?
Heh, yeah I guess they are. They have been with us since TA, and form part of the fundamental. Introducing new types of artificial control points (as...
Not the kinds of things I'd like to see in PA. Although some of your wishes would be fulfilled by bringing back wrecks in a working state; it would...
Not all of the things you mentioned are meant to be in the game. On shields there have been countless threads. Many things that were specific to TA,...
An option for distributed construction would be neat, yeah. But not as a full replacement of current behavior.
If you read the sources, there is nothing in there insisting shields will not ever be in the game. They were not at release, and that is all we know...
There's one for ya.
Not terribly different from microing, say, Hawks in TA making them many times more powerful. Didn't mind it there; don't see why I would mind it...
Could just make them control points like the Catalysts. Neat way of limiting them, while you could give the system designer control over the number....
At least for the commander, it would be nice with a visual countdown ideally with some nifty graphics to go with it. This along with the ability to...
I think this lower health, lower cost, larger numbers business is an intentional thing. But I wouldn't mind each unit being stronger/more costly...
Distinguish between attack ground and attack-move: yes, please!
This you could do way back in TA. I hadn't actually noticed yet, but it's pretty retarded you can't do this in PA yet. :confused:
Skirmish mode exists, but it's "hidden" under multiplayer. Create a game, add an AI, stomp away.
Ah, sorry, I overlooked that part. :)
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