Performance is definitely improved; UI responsiveness seems to stay more consistent for longer. First, some bad with the good. I can still induce...
This fix, posted in the main thread for the BlueprintInfoFramework mod, has solved it for me. Thanks again to raevn.
Thank you, alphasite and raevn for the file-capture and debugging. Really appreciate it. About 9 seconds blueprint load here, which is totally...
Seems like instead of resolving the perceived "comms too easy to offensively reclaim" issue by bumping commander HP by an entire order of magnitude,...
PS, I recognize the complexity and ultimately confusion that a simplistic implementation could introduce. Imagine during skirmishes and battles as...
So want this. Additionally, I'd like to see Enemy unit icons briefly visible, then gradually fade-out through fog of war over a reasonable period of...
Sure thing. Fair enough. I tried to leave some wiggle room in there, but was having some trouble finding the line, myself.
another one for FFA ettiquite: As a gentleman, don't suicide/comm-bomb purely out of spite or in the name of random anarchy. Using your comm...
Takin' Your Bacon (this one has a 'murica bias, http://en.wikipedia.org/wiki/National_Pig_Day) Ides of Marching Dox...
PA does not appear to be adhering to OS X system setting changes for 'sound output' selection, in cases involving external sound devices (such as...
Google seems determined to make this brutally difficult to accomplish from an ipad, or I'm just slow, I guess. I'll try to take care of it tomorrow...
I agree that area patrol for land seems totally inconsistent with area patrol for air. They should behave similarly, but don't, at least currently.
I sooooo want to join this. Just need to get that in, officially. Unfortunately, weekend demand for family time supersedes. Can I be put on the...
Thank you for this. I'm only 5 mins in so far and still going, but this is killer stuff to hear. I wasn't paying attention back then and didn't...
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