I'd just like to point out there's a difference between good, strategic control, and bad annoying micro. Having to command individual units to use...
This is a great idea. Also, I'm not sure uber have taken a stance (to my knowledge) about what they will be hard coding. Obviously, as a modder, my...
Also, open source code is a huge, huge, huge boon for modding. As uber themselves have said, there's a real limit to the number of people who are...
Reading over my 'just woke up' post- it sounded more hostile than I intended. I'm not accusing Uber of wanting to microtransaction out the game, just...
I also think that making something someone paid more for sets a dangerous precedent. I'm not backing the game so it can turn into a DLC-ridden plague...
Are exactly the sort of things I want :) Notice I always mention mechanical differentiation as the cause for my concern. I want them to LOOK...
I voted command and conquer, because it was my first real RTS (the original Tiberian Dawn) and then RA2:YR stole countless hours of my life. By the...
If I have a commander that say, has 10% less hitpoints for 5% build speed, that may be balanced on the whole, but what if there are certain...
If you're not doing local economies, the planets are just part of one big map. There are benefits and penalties to this, but it does mean in larger...
Having mechanical options other people do not have access to is, in effect, imbalance. Commanders need to be visual-only. I'm not buying into PA so...
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