Documents\My Games\UnrealEngine3\HostileGame\Config
That is the plan, actually.
That's not why you were banned, I've played with you on other servers and I know you're not cheating. You are, however, such a retardedly good...
From personal experience, I can tell you that the server currently tends to run at ~200-300MB of RAM and will use at most around 1Mbit of bandwidth...
That's 750 kilobytes, not kilobits. Big difference. Works out to about 6Mbit. It's neat technology, but I was less than impressed with the service...
1. Correct, if my currently-running server is any indication. 2. I've yet to try restarting my server (it's full and I don't feel like dumping...
This is what I'm getting as well. :( Personally, I'm hoping for a separate dedicated server exe at some point so we can avoid all this goofiness.
There certainly seems to be a saving issue somewhere. I've had some very persistent and annoying issues with (re)creating custom classes. I'll get...
I highly doubt it's an OS-specific issue, as I've been running a server on a Win7 x64 box with hardly any issues for almost 2 weeks now. The few...
I notice this primarily when I try to set the graphics options higher than the default settings (Radeon 5850). Doesn't seem to happen at default...
Don't be offended if they don't. A lot of the time devs don't like releasing that sort of information because it ends up biting them in the *** if...
It does not work as a auto-join queue for non-source games, sadly.
Reserved slots tied to a player's SteamID or some other unique identifier would certainly be much appreciated. A join queue when the server is full...
Separate names with a comma.