My feeling is if you can get T2 Air you should be able to get T2 AA. Seems weird and unbalanced otherwise.
I suppose it depends on your definition of very much :p I guess I'd be happy with the slider at minimum meaning half as much metal and at maximum...
Completely genuinely, could you explain your reasoning on this? Is it that you want roughly the same number of metal patches per square metre of any...
Yeah I agree. Uber have already stated that they aim to encourage mods, so I would hope that they will make sure it will be easy to see if you are...
I think this is the best compromise, with the addition of a mod which allows mex-everywhere to keep those who enjoy that sort of gameplay happy. Also...
Bear in mind there is already a significant imbalance in the resources offered by a planet based upon the size of a planet - larger planets have...
Jurgen, we understand that you've tried metal-anywhere planets and you don't like them. But reading through this thread, and looking at the vote,...
Guys, I really appreciate your input on this topic and I can see that you are being logical in your arguments but some of you are coming off a little...
Thanks for all your inputs guys, seems from that this is a pretty divisive issue. Ultimately the presence of a TA style metal planet in a system...
This is an excellent idea.
The walking ships from SupCom2 were pretty cool.
This is a good point, however is this solvable if they implement filters? A check box that removes metal planet systems from the search result would...
This is a neat idea. It solves the conceptual weirdness of having metal deposits on a metal planet. Personally I didn't play Total Annihilation at...
If I remember correctly, metal maps in Total Annihilation allowed you to build Metal Extractors anywhere. Finding metal was never a problem on these...
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