The units in PA are all so expendable and have such low health that I've never really seen the need for field repairs. If combat fabbers didn't have...
http://www.youtube.com/watch?v=CnpEU8DPzZ4 While Space Battleship Yamato is an excellent anime, just copy-pasting water battleships into space makes...
Have you heard about the game called Achron? It's an RTS that's all about time travel, sort of similar to what you're describing. It seemed super...
I wouldn't hate a supreme commander 2 style hunker for the commander as an anti-sniping mechanic, but adding an entire building seems a bit...
It's hard for me to see how black holes would make the game more fun. Would you build thrusters on enemy planets and fall into the black hole on...
A friend and I calculated that the Aeon Illuminate could build a dyson sphere that's two czars thick at a distance of one AU from a star in about a...
Swirls would be a good environment for amphibious units. Also, if non-amphibious and naval unit pathfinding works well in that kind of environment,...
I liked the system in various Spring engine games where the best method to dig a trench was to make a line of landmines. When the enemy showed up,...
@rcix - I always figured that FTL travel in this kind of game is hideously expensive and that the expense is proportional to the mass of the object...
What if the commander takes less energy to build things than any other engineer? Then there would always be a reason for it to be working on...
Earth is the only planet in the solar system to have tectonic plates, and they move at a rate 1/1000th as fast as your hair grows. If I see them...
What about a mode of Galactic War that acts like a tutorial? You would start out with a limited tech tree, just like the AI, which would be rigged...
So, how would you know what your robots are doing when they are out of comm range?
How about beaching ships for a defense boost and immunity to torpedoes?
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