It wouldn't hurt to have someone else who could update the repo eventually. The mod right now is fairly futureproof and requires only minor editing...
Okay, I updated the mod. Added in the four new asteroid parameters, so now you can have regular planets that spawn after some time and respawn at...
I've been away for awhile. Are people still interested in this mod? I could look into fixing it if so.
That pelter. My god.
You can't make brushes reclaimable. You can make custom reclaimable features and make a biome for them to spawn in, but I don't think you can set...
Those are most likely mirrored brushes that weren't deleted properly when you deleted their twins. If you read the planet with DirectEdit, you can...
If you're having this issue, you can still set the radius however you want with DirectEdit.
Be warned: there are some serious issues with the camera and unit pathing in this map. Don't expect it to be very comfortable to play on.
Okay, I see the source of confusion. The panel you've circled from the OP image shows the properties of a particular CSG brush, which is something...
Can I get a screenshot of what specifically you're talking about? It's hard to tell from that description. You can set all planet properties from...
New version now available: 0.4.1 Overhauled the CSS and page layout. No major feature additions, but everything looks and feels much better.
I've been thinking about how to do this for a while now. Should be able to do it by converting the position + rotation of each brush to a rotation...
New version now available: 0.4.0 New features: Metal spot list Tools for metal spot symmetry Landing zone list Tools for landing zone symmetry...
You can use DirectEdit to make planets arbitrarily large or small, but really big planets tend to take ages to load.
It's phenomenal how many people are having this problem. Uber really need to focus on this bug; it's approaching lobby simulator levels of...
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