I agree that there is too much micro currently in PA but rather than implementing an AI as proposed by you I think more automation and a more...
How is that a nerf? Cost: 450 * 2 = 900 Production: 600 * 2 = 1200 600/450 = 1.33 energy production per metal invested 1200/900 = 1.33 energy...
And if you reclaim an enemy unit partially? Or should reclaiming enemy units be impossible? That is also an alternative. In Zero-K you can't reclaim...
So what if I reclaim it to 50%? Does the unit still continue to run at full efficiency and remain at full health? There should be some drawback from...
Mobile fabbers are cheap but they require a lot of energy to run. Although in total infrastructure cost they are about equal to basic factories....
I would like battleships to have much more health while also being much faster together with the rest of the ships. The cost of a single battleship...
Asteroids will basically be customizable super units. Want an interplanetary carrier? Put some rocket engines, factories and unit cannons on that...
Something that I don't think have been stressed enough is the advantage of weight(concentration of firepower and health). A heavy unit with 10 DPS...
Yes, we do. This is one of the things that makes the planets feel much more alive before you destroy it all.;):mad::eek::D:cool:
But if I know that my Shellers have less range than the indicated range then it isn't an exploit. Rather you could say that range rings are bugged.
No, not really. An exploit is a bug but a bug is not necessarily an exploit. You get an advantage by using an exploit. A bug can give you both...
How do you exploit that? Isn't it just a bug?
I make a very big difference between building the deck and actually playing the game. Building the deck is the pre-game or metagame. I want the...
Shellers have lower range than Pelters. I don't think I've ever seen Shellers use their full range. A decent counter to mass Shellers is Shellers...
Yes, but is racing to t2 only a single dominant strategy? I'd say that there are many strategies to reach t2 and there are several different t1...
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