It would be interesting to have a few powerful weapons that either can't be repositioned (a fixed artillery installation with a limited firing arc)...
Guys, you aren't missing anything. It's not like you're being held back from playing the alpha.
Much, much more work than making one balanced unit roster. You're asking them to make a large many-dimensional space of possible units that are all...
If we have some kind of unit that can 1) Go to another planet's orbital layer 2) Attack units/structures in that orbital layer then I think that...
I see what you're doing here, and it's hilarious.
By "simpler" I didn't necessarily mean "better". I meant it as a mix of "less CPU-heavy and easier to code". But gameplay matters the most, if it's...
They cost a lot of energy to run. Energy is mass, both because the energy source costs mass and because energy can be used in mass fabs. Also,...
IMO it's more like someone opening their own Youtube channel hoping for a large fandom, and this is the first video. "Hey everyone, I'm me and I...
If terrain is static, it could be calculated just once for each TML built. A simpler solution that also saves time while working for non-static...
I agree with the basic balance problem. However, it would be aggravating (and currently is in the similar implementations) to fire a tactical...
Yeah, slow interplanetary transport is inherently dangerous because time is power. Getting there 30 seconds too late can cost you the battle,...
You're coming off as a douche. Anyway, I don't really see why there is any concern over this. If an air-only strategy dominates always and...
I really have no idea what you're saying. Do you mean make an asteroid the target of an asteroid impact? Interplanetary gun emplacements on...
This. If there are restrictions, they should either be obvious (no water means no naval units) or otherwise flow directly from the properties of the...
That's going to solve a lot of problems. Even if only one in a hundred people has issues with not having already paid what they need to get what...
Separate names with a comma.