I agree and hope so too. I don't want 'gritty realism', and I don't want 'cartoony'. I want the explosions to look real, and the units to look...
Assuming that you can have both geosync orbits and non-geosync orbits... and that orbital debris is a hazard, or that you could build at different...
I'd like to see both. Honestly, an air-like layer set in planetary orbit would be pretty fine by me. You could have battles raging on both surface...
Where was this stated? From the video, they stated there would be orbital units and orbital-only planets... presumably including units that can fly...
I thought orbital units included spaceships (ala, an additional air layer)?
The total war series has this, and it's really nice.
Does this mean that interstellar transportation be limited to just commanders?
I basically made a thread to ask that specific question. A globally ranked 'standard' galactic war is cool, but pretty much I'd just rather play a...
Hi, thanks for the answer! So, just to clarify -- Galactic war can be played: single-player, on LAN, on private (self-hosted) servers, on Uber...
Yeah, it says you can play locally (on LAN?), but what about having a server on the net? One that plays the Galactic War with separate stats etc.....
This might be a dumb question, but will galactic wars be playable on *private* dedicated servers? e.g., I can set one up on our gaming group's linux...
I'd like support for this in the engine, but I dont care for it in the game. (aka, I'd like to do this in mods)
You can still play TA these days; I've played it this year. You might want to get the 500 unit 'patch', or the 5,000 unit patch...
Shields should do something like suck up as much energy as they deflect in damage. If too much damage is hitting the shield, either you won't have...
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