Whilst the central unit idea is decent I do feel that the unit itself will be very out of place given how it will be the only unit with an ability of...
The addition of wakes and waves caused by the motion and combat of ships would be nice, nothing to alter game play... just for prettiness sake.
Considering I have a compy that can handle big games, I'm gonna say know. However if I saw this a year back with my archaic rig, I can see the...
The DEPTH of this updates is remarkable. I must say I was worried that the next release would be SUB-par and only introduce SHALLOW features.
The intelligence options that supreme commander provided players with (stealth, jamming, cloak, etc) is something I sorely miss when playing PA....
Well, you would want as large a player base as possible to generate the most money in order for you to be able to continue to support the game.
playing standard skirmish as well as a few online battles I've never really had the need to save the game at all. Thus far the longest match i have...
Just having multiple star systems which are accessible through current game means, Orbital, unit cannon, etc, will be little different to just having...
Thanks for the response, helps to put my mind at ease.
As I supported the game in kickstarter at a fairly high backing, am I able to get any of the additional collectors edition things? Also I am a bit...
Aren't catalysts simply this rts' version of a monument victory, just with a very pretty graphic to accompany it.
Thule moon anyone?... Anyway, this is what I first thought about when applying supreme commander stuff to a planetary system and to be honest I find...
Playing through the largest map size of galactic war on hard difficulty i have found that simply finding a small unoccupied moon/asteroid and locking...
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