Oh TA radar jamming, what fun times we had together. I remember one time I was playing a LAN game with a friend on the Core Prime Industrial map, I...
No planet should ever be truly 'destroyed', but merely changed. From Earth like planets to desert planets, to lava, and at extreme damage levels,...
The metal planet should destroy the asteroid, then start moving toward the galactic war.
These are all good questions, along with will the relative size of the planet and the asteroid hitting it factor in to the damage range?
Omni was terrible, and PA should go back to the TA method of stealth.
I want mass fabs basically identical to how they were in TA. That is all.
As long as I can have giant laser spiders and mega tanks in my armies, I'm happy.
My suggestion does this by having the shield strength tied to an internal energy battery in the shield gens. I think you're getting a little more...
Pretty much this. Except for the air factory, TA had a 'pop-up' sea plane factory that made amphibious air units. But yeah, underwater factories...
I view Gas planet combat as where you build a Bespin style floating city in the orbital layer, then lower it into the upper atmosphere to harvest the...
Individual shields were adequately balanced in SupCom, even the T2-T3 combo shield wasn't that much of a problem. It's when you build Shield walls 5...
Most important question: Can we build Metal Planets in game?
No, Spacebattles will be tracking the donations, and we'll just give a list of what we need to Uber and who it goes too. And that's why I included...
When gas giants were announced as a stretch goal, I immediately thought of Bespin. A floating city/base in the upper atmosphere where gravity is...
This is quite true, solars did give too much power for their cost in TA. They should still be cheap, but should be more of a supplemental power...
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