How about an in-game option in a drop down menu (activated by clicking the economy thing at the top of the screen) that allows you to toggle sharing...
Mobile point defence (destroys large, heavy damage projectiles like rockets) Edit: Maybe also fixed point defence for a base
I like this idea. Also, what's the range of the radial segments?
First generation Intel HD. Don't fail me now. ...like you failed me many other times.
Just out of curiosity. Do you prefer iOS or Android? Please vote only according to the OPERATING SYSTEM as it will be unfair to pit higher end...
How about: 1. Shields that overlap produce no extra hit points. Additional generators only increase range. The most powerful shield generator in the...
Because rebuilding takes 1: time 2: resources 3: engineers not blown up by the blasts
Think of artillery shells as aerodynamic things. If there's no air, fire it retrograde and see where the decreased speed takes it. Regarding the...
I meant they shoot from asteroid to planet.
Rebuild the second he moves away? These artillery are interplanetary. Also, can you really kill your economy like that by rebuilding constantly while...
No. This will break replays and make people go "how did I lose" and see nothing. Also, there appeared to be no FOW in the live stream. Unimplemented?...
Shields do not protect against everything. Read the thread pls. As mentioned, nukes, asteroids and units can easily move through it to shoot the much...
Because it will be extremely illogical for unmovable buildings to disappear especially once the enemy knows its there.
I've heard somewhere that you can move an asteroid into orbit around a planet. So the enemy only has to send something back and spam artillery on his...
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