I've noticed that discovered enemy factories and fabbers show up on the "Idle factories" and "Idle Fabbers" tabs, and can then be selected by an...
With advance orbital radar, you can pretty much see everything in an entire system pretty quickly if you feel like it; a feature SupCom and TA...
What's going on? I'm dying for this.
I didn't known about @raevn 's project. I'll ask him if I can do anything to help.
Yet another.... COMPLETE RE BALANCING MOD! Except this one's different, because we're taking the units stats... DIRECTLY FROM ORIGINAL TA! You...
I'm modding a new gamemode where the game continues until all fabbers and factories are dead. I added the "UNITTYPE_Commander" to all of the fabbers...
When, if ever, are these going to be a thing? I know probably the whole world has been asking, but could you copy and paste your response to me...
Hi all- I'm working on a mod, and so far I've been loading it into the game via modifying the contents of other mods. How could I make PAMM...
You know what i want? I want a realistic orbital mod. You could tell your ships to hold position, but it would cost energy. When you released...
So now I'd like the guns to alternate. I made two tools, one for each of the guns, and tried changing the idle_aim_delay in one, but didn't notice...
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