Ugh. Adjacency bonus, focus on economy, playing Sim-base. Boring! "T3" is going offplanet, building orbital factories, or finding a big rock, and...
Haha, the idea of a centipede bot sounds a little over-the-top :) But i'm intrigued by the idea of large units that can't move by themselves, with...
A moon spontaneously switching orbits due to the proximity of two planets is an event so rare it's pretty close to "never". Why? Because two planets...
Because this helps to balance out/compensate for the large metal income you can potentially have from a metal planet? Makes sense to me.
Just quoting myself because the most recent 9 posters ignored this :P To expand on this idea: I suggested this because it seems stupid to me that...
Another possible way to handle it: - you can put extractors anywhere, but they cause damage to the surface and deform it over time, eventually...
I would argue exactly the opposite... A metal planet within a system becomes a strategic focal point - a battle for domination of the metal planet....
Asimov fan here, voted Foundation. Wouldn't it be important to consider an abbreviated version of these names? "Followers of the Foundry" becomes...
OF COURSE they should be buildable anywhere. If you think that a game on a metal world will be about "micro" or "more about economy management" then...
Sorry, no. One of the big deals for me is the look and feel of the original TA units.
final? More like horrible. Your earlier efforts show promise though, just need a little more polish :)
You said Spring, but your links are to Zero-K - heh. Looking at the way this game is about controlling entire planets, it might be good to keep it...
Zero-K style overdriving metal extractors from excess energy sounds like a much better option than metal makers, it reduces the complexity and...
FYI, realism with weaponised lasers would mean pulses, NOT continuous beam. Pulse lasers are far more effective as weapons because they concentrate...
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